game-manifesto

The OozyJoy Manifesto: A Sexual Bedtop Game

Manifesto of a horrible sexual game for any pro-life human. Be inspired at your discression to play it with your consenting adult partner.

Table of Contents

  1. NOTICE
  2. REQUIREMENTS
  3. OBJECTIVE
  4. SETUP
  5. GAMEPLAY
  6. ENDING THE GAME
  7. SAFETY AND CONSENT
  8. VARIATIONS
  9. DISCLAIMER
  10. CONTACT

1. NOTICE

THIS GAME IS INTENDED FOR CONSENTING ADULTS ONLY. PLEASE READ THE FOLLOWING NOTICE CAREFULLY BEFORE PLAYING.

ATTENTION: DON'T. F*CKING. BREAK. THE LAW.

2. REQUIREMENTS

3. OBJECTIVE

The whole objective of the game is to have fun and explore sexual pleasure with your partner in a safe, consensual, and playful environment.

3.1. WINNING THE GAME: THE LAST TO ORGASM

The game ends when one or both players have an orgasm. The first one to orgasm is declared the loser; the other player is declared the winner.

We can say: the main objective for each player is to avoid orgasm while trying to make the other get it. The sexual action on the other player, plus the increasing intensity of the erotism, and the challenge of maintaining control until the end of the game is the whole point of the game.

4. SETUP

To play the game each player have access to the game board, their list of actions, their deck of cards, a pen or marker, the dice, their tokens, and the timer.

4.1. PREPARING THE DECKS OF CARDS

  1. Each player creates a list of sexual actions they want the other player to perform on them.
    1. The lists are exchanged once both players have finished writing them.
    2. Each player reviews the other player’s list and removes any actions they are not comfortable with.
    3. After reviewing, each player writes down the final agreed actions from the other player’s list onto their deck of cards.
      1. Close to equal number of actions per player is recommended for better gameplay.
    4. We’re all set to move to the board.

4.2. SETTING UP THE BOARD

4.2.1. FINDING A STARTING PLAYER

  1. Both players roll the dice.
  2. The player with the highest roll starts the game. In case of a tie, re-roll until a starting player is determined.

4.2.2. UNDERSTANDING THE BOARD

The gamebord has colors for each player:

  1. MAGENTA:
    • For player A
  2. CYAN
    • For player B

The gameboard has deck zones in both colors to hold the player’s cards of actions.

The starting player (A) is assigned the MAGENTA color by default, and the other player is assigned the CYAN color. BUT: if for any reason both players agree to swap colors, they can do it before starting the game.

The gameboard has cells of both colors, plus some special cells with instructions.

4.2.2.1. CELL COLORS

The cells of the board are colored to indicate which player’s deck to draw from when landing on that cell:

  1. MAGENTA CELLS:
    • When a player lands on a MAGENTA cell, they must draw a card from Player A’s deck of actions.
    • The action is going to be performed on Player A by the other player.
  2. CYAN CELLS:
    • When a player lands on a CYAN cell, they must draw a card from Player B’s deck of actions.
    • The action is going to be performed on Player B by the other player.

NOTE: There is alot of randomness in the game, so players should embrace the unpredictability and enjoy the experience.

4.2.2.2. SPECIAL CELLS

Four (6) special cells are present on the board with unique instructions:

  1. “START! - GO!” - The starting position for both players. TODO: Add a special instruction for this cell.
  2. CYAN (player B) “PLUS DICE TIME BABY!” - The player landing on this CYAN cell rolls the dice again and sums both dice values and adds it to the timer, and picks a CYAN card for the action to be done on the other player. (After a few turns, this is too much! Be careful, don’t looze!)
  3. “PASS YOUR TURN!” - The player loses their next turn.
  4. “OOZY JUICY!” - The player must draw an extra card from their opponent’s deck and perform the action immediately after completing their current action.
  5. MAGENTA (player A) “PLUS DICE TIME BABY!” - The player landing on this MAGENTA cell rolls the dice again and sums both dice values and adds it to the timer, and picks a MAGENTA action card to be performed on the other player. (Again, after a few turns, this is too much! Be careful, don’t looze!)
  6. “DOUBLE TROUBLE!” - The player landing on this cell must draw two cards from their opponent’s deck and perform both actions consecutively after in two (2) timed turns. So they will have to roll the dice twice to set the timer for each action, one after the other. (This can be really intense, be careful!)

4.2.3. PLACING THE COMPONENTS

  1. Place the gameboard in a comfortable and private space where both players can easily access it.
  2. Each player shuffles their deck of cards containing the sexual actions agreed upon and places them face-down in their respective deck zones.
  3. Each player places their token on the starting position of the board.

5. GAMEPLAY

  1. Players take turns rolling the dice to determine how many spaces to move their flag on the board.
  2. After moving the token on the gameboard, the player draws a card from its token landing color.
    1. If the player lands on his colored cell (MAGENTA for player A, CYAN for player B), they draw a card from their own deck of actions.
    2. If the player lands on the other player’s colored cell, they draw a card from the other player’s deck of actions.
    3. The landed player color is always the receiver of the action, and the other player is the giver of the action.
  3. The giver player rolls the dice to set the timer for the action.
  4. A player starts the timer and the player giver then performs the sexual action written on the drawn card on the other player for a duration determined by rolling the dice again (e.g., if the player rolls a 4, they perform the action for 4 minutes).
  5. After completing the action, the turn passes to the other player.
  6. The game continues until one or both players explodes in an magnificient orgasmic climax!

5.1. RULES FOR TIMED ACTIONS

5.2. SPECIAL CELLS

6. ENDING THE GAME

6.1. You c*m, you’ll ooze, loser!

The game ends immediately when a player gets an orgasm during a timed turn. The non-cmer player is declared the winner and the cmer is the loser. Maybe he/she will do the dishes, or pay the lunch, etc. Simple as that!

If both of them c*m during the timer, No losers, both winners! (Which makes you a “Diamond Couple”! This is the best way to end the game, believe me!)

NOTICE: If there is a loser, the winner may find it difficult to not ask for a orgasm on his side, but this is not part of the game. The game ends with either the first or both orgasmsmic achievement. So it is up to the loser partner to decide if he/she wants to be unlimited giver to the winner so he/she can evacuate the overwhelming climax. (My personal recommendation is for the loser to be an unlimited giver with any request from the winner, as long as it is consensual and safe for both players.)

6.2. Voluntary Ending

If a player wishes to end the game at any time, they can do so by using the agreed-upon safe word.

7. SAFETY AND CONSENT

SAFETY AND CONSENT: Players must establish clear boundaries and use safe words to ensure everyone’s comfort and safety. If at any point a player feels uncomfortable or wishes to stop the game, they can use the agreed-upon safe word to pause or end the game immediately. Players should always prioritize their well-being and the well-being of others while playing.

8. VARIATIONS

NO VARIATIONS ALLOWED. The basic rules of this game are closed to modifications. They are very simple. Any modifications to the rules must be agreed upon by both players before starting the game.

9. DISCLAIMER

DISCLAIMER: The author of this game disclaims any liability for any consequences resulting from the use or misuse of this game. Players are responsible for their own actions and decisions while playing. By participating in this game, players agree to abide by these rules and take full responsibility for their actions. They are advised to play safely, sanely, and consensually, prioritizing their well-being and the well-being of others at all times.

10. CONTACT

For questions, suggestions, or feedback, please contact the author at: info@oozyjoy.org


© 2026 Seraf Dos Santos. All rights reserved.